AI Insights · Timothy · October 2021
Top 5 Toddlers Games on Android in El Salvador: Q3 2021 Performance
In Q3 2021, the top 5 toddlers games on Android in El Salvador saw varied performance in downloads, revenue, and active users. Here’s a detailed look at their trends.
In the third quarter of 2021, the top 5 toddlers games on Android in El Salvador showcased diverse trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look at their performance.
My Talking Angela 2 from Outfit7 Limited experienced fluctuating weekly downloads, peaking at 24.2K in late July and dipping to 5.8K by the end of September. Weekly active users saw a rise to 49.4K in early August before gradually declining to 34.4K. Revenue showed a notable increase, peaking at $127 by the end of August.
My Talking Tom Friends also from Outfit7 Limited, maintained steady weekly downloads around 6.7K in mid-August, with a slight decline to 4.9K by the end of September. Active users remained strong, reaching over 100K in early August and slightly decreasing to 93.3K by the quarter's end. The game's revenue peaked at $48 in late July but showed lower figures in subsequent weeks.
Hill Climb Racing from Fingersoft saw consistent weekly downloads, peaking at 7.2K in mid-August. Active users also remained robust, peaking at 72.4K in mid-August and maintaining around 67.5K by the end of the quarter. Revenue peaked at $23 in the last week of September, showing a steady increase.
Talking Tom Gold Run from Outfit7 Limited maintained steady weekly downloads, peaking at 6.3K in late July but slightly declining to 4.2K by the end of September. Active users saw a peak of 57.2K in late July with a slight decline to 52.8K by the end of the quarter. Revenue saw a peak of $32 in early September but showed lower figures in other weeks.
My Talking Tom 2 from Outfit7 Limited experienced an increase in weekly downloads, peaking at 6.4K in early September. Active users saw a steady increase, peaking at 63.1K in early September and maintaining around 60.9K by the end of the quarter. The game's revenue peaked at $76 in late July, with varying figures in subsequent weeks.
For more detailed insights and data, visit Sensor Tower.